ProEXR File Description
=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 14.309985
cameraFov (float): 102.999512
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 2565.411865
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 2499, 1874]
displayWindow (box2i): [0, 0, 2499, 1874]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
=Channels=
A (half)
B (half)
G (half)
R (half)
VRayExtraTex_Map #1123127359.B (half)
VRayExtraTex_Map #1123127359.G (half)
VRayExtraTex_Map #1123127359.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayMtlID (uint)
VRayObjectID (uint)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayReflectionFilter.B (half)
VRayReflectionFilter.G (half)
VRayReflectionFilter.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRayRenderID (uint)
VRayShadows.B (half)
VRayShadows.G (half)
VRayShadows.R (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
Z (half)
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 14.056665
cameraFov (float): 103.989906
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 2189.646973
cameraTransform (m44f): [{-0.832598, 0.527661, -0.16839, 7749.25}, {0.553878, 0.793188, -0.253126, 736.821}, {0, -0.304019, -0.952666, 4819.21}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 1999, 1499]
displayWindow (box2i): [0, 0, 1999, 1499]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
=Channels=
A (half)
B (half)
G (half)
R (half)
VRayExtraTex_Map #1123127359.B (half)
VRayExtraTex_Map #1123127359.G (half)
VRayExtraTex_Map #1123127359.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayMtlID (uint)
VRayObjectID (uint)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayReflectionFilter.B (half)
VRayReflectionFilter.G (half)
VRayReflectionFilter.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRayRenderID (uint)
VRayShadows.B (half)
VRayShadows.G (half)
VRayShadows.R (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
Z (half)
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 1000.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 103.761497
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{-0.794532, -0.0452379, -0.605535, -4252.38}, {-0.607223, 0.0591924, 0.792324, 2900.3}, {0, 0.997221, -0.0744997, 5395.47}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1599, 767]
displayWindow (box2i): [0, 0, 1599, 767]
gamma (float): 2.200000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (half)
B (half)
G (half)
R (half)
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 5000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 20.829241
cameraFov (float): 81.575432
cameraNearClip (float): 50.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 1316.700928
cameraTransform (m44f): [{-0.351818, 0.935764, 0.023887, 4649.89}, {0.936068, 0.351704, 0.00897784, 2924.15}, {0, 0.0255184, -0.999674, 4893.84}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 1999, 1211]
displayWindow (box2i): [0, 0, 1999, 1211]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
=Channels=
A (half)
B (half)
G (half)
R (half)
VRayExtraTex_Map #1123127359.B (half)
VRayExtraTex_Map #1123127359.G (half)
VRayExtraTex_Map #1123127359.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayMtlID (uint)
VRayObjectID (uint)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayReflectionFilter.B (half)
VRayReflectionFilter.G (half)
VRayReflectionFilter.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRayRenderID (uint)
VRayShadows.B (half)
VRayShadows.G (half)
VRayShadows.R (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
Z (half)
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 2170.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 18.713278
cameraFov (float): 87.725288
cameraNearClip (float): 165.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 2202.585205
cameraTransform (m44f): [{-0.384098, -0.923234, -0.0103695, 9627.43}, {-0.923292, 0.384074, 0.00431381, -2475.39}, {0, 0.011231, -0.999937, 4908.34}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 2499, 1249]
displayWindow (box2i): [0, 0, 2499, 1249]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
=Channels=
A (half)
B (half)
G (half)
R (half)
VRayExtraTex_Map #1123127359.B (half)
VRayExtraTex_Map #1123127359.G (half)
VRayExtraTex_Map #1123127359.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayMtlID (uint)
VRayObjectID (uint)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayReflectionFilter.B (half)
VRayReflectionFilter.G (half)
VRayReflectionFilter.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRayRenderID (uint)
VRayShadows.B (half)
VRayShadows.G (half)
VRayShadows.R (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
Z (half)
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 1000.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 103.273415
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{0.887688, 0.00860623, 0.460365, 3985.84}, {0.460446, -0.0165919, -0.887533, 10219.8}, {0, 0.999825, -0.0186911, 6456.61}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 1599, 767]
displayWindow (box2i): [0, 0, 1599, 767]
gamma (float): 2.200000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (half)
B (half)
G (half)
R (half)
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 17.814440
cameraFov (float): 90.575043
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 5469.278809
cameraTransform (m44f): [{-0.152654, -0.985078, 0.0794832, -9455.58}, {-0.98828, 0.152159, -0.0122773, 3766.6}, {0, -0.0804258, -0.996761, 5907.81}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 1999, 1499]
displayWindow (box2i): [0, 0, 1999, 1499]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
=Channels=
A (half)
B (half)
G (half)
R (half)
VRayExtraTex_Map #1123127359.B (half)
VRayExtraTex_Map #1123127359.G (half)
VRayExtraTex_Map #1123127359.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayMtlID (uint)
VRayObjectID (uint)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayReflectionFilter.B (half)
VRayReflectionFilter.G (half)
VRayReflectionFilter.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRayRenderID (uint)
VRayShadows.B (half)
VRayShadows.G (half)
VRayShadows.R (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
Z (half)
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 17.812056
cameraFov (float): 90.564545
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 2770.863770
cameraTransform (m44f): [{-0.900951, 0.431223, -0.0483139, -4120}, {0.433921, 0.895349, -0.100314, 7734.82}, {0, -0.111343, -0.993782, 5732.99}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 1999, 1499]
displayWindow (box2i): [0, 0, 1999, 1499]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
=Channels=
A (half)
B (half)
G (half)
R (half)
VRayExtraTex_Map #1123127359.B (half)
VRayExtraTex_Map #1123127359.G (half)
VRayExtraTex_Map #1123127359.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayMtlID (uint)
VRayObjectID (uint)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayReflectionFilter.B (half)
VRayReflectionFilter.G (half)
VRayReflectionFilter.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRayRenderID (uint)
VRayShadows.B (half)
VRayShadows.G (half)
VRayShadows.R (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
Z (half)
ProEXR File Description
=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 8.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 22.257963
cameraFov (float): 77.897156
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 4496.418945
cameraTransform (m44f): [{0.973041, -0.228869, 0.0284657, 6939.7}, {-0.230633, -0.965601, 0.120097, -8705.17}, {0, -0.123424, -0.992354, 4653.88}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 1999, 1499]
displayWindow (box2i): [0, 0, 1999, 1499]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
=Channels=
A (half)
B (half)
G (half)
R (half)
VRayExtraTex_Map #1123127359.B (half)
VRayExtraTex_Map #1123127359.G (half)
VRayExtraTex_Map #1123127359.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayMtlID (uint)
VRayObjectID (uint)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayReflectionFilter.B (half)
VRayReflectionFilter.G (half)
VRayReflectionFilter.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRayRenderID (uint)
VRayShadows.B (half)
VRayShadows.G (half)
VRayShadows.R (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
Z (half)